Post by Admin on May 25, 2016 21:38:10 GMT
One of the overlooked game mechanics in Star Wars: X-Wing Miniatures is movement. The game plays beautifully, but realism is sacrificed when it comes to motion. The game's impressionistic feel means that one turn is very short in real-time. We've all played games where a ship flies at 5 speed, decelerates to 1, then accellerates to 4! Now, imagine you're driving a car. Within two seconds, you slow down from 50 to 10 mph, then increase your speed to 40 mph! You can't do that without slowing gradually through 40, 30, and 20 mph to get to 10.
Under the new rules, a ship can not increase or decrease its speed by more than 1 unit of speed. For example: on turn 1, a ship is moving at 3. On its next turn, it may increase its speed to no more than 4, decrease to no less than 2, or remain at 3. A ship may move at any speed on its first turn, its initial velocity.
To track ships' speed, use a number of d6 dice equal to the number of ships in your fleet. After your movement is announced and before moving, place the corresponding number of a d6 die face up on that unit's card.
OPTIONAL RULE: Ships with an unmodified hull value 1 or lower are light and more maneuverable. They may accelerate or decelerate up to 2 units of speed.
STRATEGY: because the ships' movements are more realistic, players can determine within a smaller set of parameters where their opponent's ships may go.
This doesn't add too much complexity to the game, but adds realism to it. What are your thoughts on this system?
Under the new rules, a ship can not increase or decrease its speed by more than 1 unit of speed. For example: on turn 1, a ship is moving at 3. On its next turn, it may increase its speed to no more than 4, decrease to no less than 2, or remain at 3. A ship may move at any speed on its first turn, its initial velocity.
To track ships' speed, use a number of d6 dice equal to the number of ships in your fleet. After your movement is announced and before moving, place the corresponding number of a d6 die face up on that unit's card.
OPTIONAL RULE: Ships with an unmodified hull value 1 or lower are light and more maneuverable. They may accelerate or decelerate up to 2 units of speed.
STRATEGY: because the ships' movements are more realistic, players can determine within a smaller set of parameters where their opponent's ships may go.
This doesn't add too much complexity to the game, but adds realism to it. What are your thoughts on this system?