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Post by Admin on Apr 9, 2016 3:38:09 GMT
There are 120 dice cards in a Polyhedra deck.
Each card depicts seven dice, a standard polyhedral set:
d4 d6 d8 d10 d10 % d12 d20
All faces for each die are distributed evenly:
d4: 30x d6: 20x d8: 15x d10s: 12x d12: 10x d20: 6x
All cards are numbered. If cards are placed in order, flipping over a number of cards equal to the number of faces of a die will generate every face once, and the pattern will repeat until the deck is exhausted. The order the numbers appear in each sequence is not the same, however.
Example: when reading the results of the d4 die, there is a 1,2,3,4 (in no particular order) first four cards, then cards 5-8, then cards 9-12, 13-16, etc., all the way to card 120.
This sequence works with every die in the set. The d12 for instance can be broken up into 1-12, 13-24, 25-36, etc. And each roup of 12 cards will have one card for each face of the die.
EXAMPLE OF A WAY TO USE THE CARDS #1:
You're playing an RPG that uses only d10 dice, to score a number between 0 and 99. Divide the deck into cards 1-60 and cards 61-120. Shuffle both decks. Deck 1 can be used to generate the 10s place digit with the d10 percentile die, and deck 2 can be used to draw the ones place d10. Your results will be perfectly balanced, yet random.
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